Beta 1.7 ------------------------------------------ New GUI Computer Players You can now pick a difficulty level Game rebalancing Creeps Towers Money is now 50% to creep owner 50% to creep killer (no bonus for final blow to creep) Can select which slots are open (or computers) Game loads faster Level Previews Reworked networking. Now more efficient and cleaner Cleaned up coding of main game classes, GameClock, Collision Detection, Levels, Tiles Informed when a connection is lost Level files now smaller and easier to understand Balancing (laser towers low levels worse, high levels better, shock tower worse) Changed number of lives, sells, and money over to wave file Way to go back to main menu (escape key) Bug fixes Beta 1.6 ------------------------------------------ Added Laser Towers Fixed everything to work with newest JIG (faster, more stable) Beta 1.5 ------------------------------------------ Added Fast Mode (all players must toggle on with 'f') Any player can pause (press 'p') Beta 1.4 ------------------------------------------ Fixed bugs with selling on last level Fixed level editor not working Fixed wave number so it shows on clients Added a bunch more levels Beta 1.3 ------------------------------------------ Added spreading of deaths Changed death removal to percentage Name Changed to GauntNet Beta 1.2 ------------------------------------------ Death drop decreased Number of tower sells now limited (Initially 25 +1 per wave survived) Missile Tower splash image now shown (temporary image) Balancing Missile tower damage reduced Target tower damage increased Rapid shot tower speed same for all levels, damage increased to make slightly better, but equal Slow tower effect decreased Bunch of levels modified/added. Beta 1.1 ----------- Tile cost from deaths now goes down over time Towers now fire right away when something comes in range Level editor improved and included in main game